Jul 23, 2008, 04:17 PM // 16:17
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#21
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by RavagerOfDreams
if this is implemented then I will have wasted 400kish on customizing weapons
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Holy mufuggin shit.
At 10g per customization (the price at the weaponsmith), that's 40,000 weapons.
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Jul 23, 2008, 08:41 PM // 20:41
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#22
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Furnace Stoker
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What I see here:
*a very complicated complete overhaul of GW item system, it may be a hell to implement;
*a system that discourages customization (a bad thing imho)
*a bunch of entirely new effects available for shields/foci/armors - that's just crazy - I don't see any mention about them being PvE only, if those are meant to affect PvP aswell then /rotflmao
*a system which seems very easily abusable and thus pointless - if weapons can improve from just using skills, you can just easily set up a macro that spams 1 skill on recharge and go afk. If it's about getting hit, you can find low lvl mobs with specific dmg type, bring healer heroes and go afk. If it's about kills, you can kill hundreds of easily farmable mobs somewhere or even barrels in Isle of Nameless... Making this system not abusable in any way through a set of rules and restrictions would make it even more overcomplicated.
While the whole item system in GW PvE is utterly boring and hopeless and it could really benefit from various improvements adding more variety, but I think this is not a good way to do it. Maybe this idea could see some improvements to make it more reasonable, but if it added in it's current state it would be a total mess.
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Jul 23, 2008, 09:14 PM // 21:14
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#23
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Wouldn't this promote grinding in a massive way?
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Jul 23, 2008, 09:25 PM // 21:25
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#24
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Wilds Pathfinder
Join Date: Oct 2005
Location: Germany
Guild: PaRe
Profession: W/
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I think using the same weapon all time is way more boring than changing every now and then...
Especially warriors and eles who usually have many different weapon sets would't like this idea
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Jul 23, 2008, 09:30 PM // 21:30
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#25
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Krytan Explorer
Join Date: May 2008
Location: New Jersey
Guild: League of Elite [LoE]
Profession: D/
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It is a good idea, just needs some tings to be thought over. Like if your being power leveled while weilding the weapon, would it still be building up points? Either way, it is just another way to get people to farm MORE... like we need that. I can see people in Kamadam... "WTS 15 Golds, all with +20% non customized!!!" and i'd imagine the price for having a weapon customized like that for you without you doing anything would be enourmous.
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Jul 24, 2008, 12:49 AM // 00:49
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#26
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Any sugestions on how to improve this idea??
I do understand its a bit much to expect Anet to ever add this to GW, but it might work(or a variation) in GW2.
To prevent abuse I would think some limits such as you must take X amount of damage from X type in a single hit for it to count. (armor mod)
For weapons you have to hit a foe of equal or higher level to gain the mod.
You have to actually hit the target, powerleveling would have 0 effect.
Yes its more grind, but at least not really additional grind. You are ginding up money, now you get an additional bonus if your farming the same foe over and over.
It would be PvE only, you can't farm humans for a +20%dmg vs human mod (white mantle, kornans, Luxons, kurzicks all would get thier own mod)
As for the effect on economy...its a reward for using the same weapon, but you can get that same reward with the customization option. People might buy/sell these for a large sum, but they are achievable by anyone willing to put in time playing.
Definately needs more refining...but this is a good start I think.
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Jul 24, 2008, 03:46 PM // 15:46
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#27
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Furnace Stoker
Join Date: Nov 2006
Guild: Ageis Ascending
Profession: W/
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Made some changes to the original concept.......
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